How to add physics to a imported glb character model like it can move in all directions along with camera third person camera and detect collision with other meshes in screen?

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  • Recently I saw a marble blast gold clone ( https://marbleblast.vani.ga/ ) that used it, but they ended up cutting it out and rolled their own physics engine. If you don't need full physics (physics translate + rotate + convex hull + constraints), it might be easier to write your own. Rotations and complex shapes are where physics engines get tricky.

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