gfx-rs ecosystem releases v0.7

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Looks like Bevy updated 2 days ago.

  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • https://github.com/gfx-rs/wgpu/blob/v0.7/CHANGELOG.md#v07-2020-08-30

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  • gpuweb

    Where the GPU for the Web work happens!

  • I'll get those benchmarks, it would be interesting to see. Previous data in my WebGPU investigation suggests SPIRV-Cross to spend 1-2 milliseconds per entry point. It showed up quite often in Dota2 benchmarking profiles back in the day, although Rust wrapper around spirv-cross has extra overhead because of std::vector conversions.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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