Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
I still think this is a great explanation, with great examples: https://github.com/mxgmn/WaveFunctionCollapse (It's also one of the earliest descriptions and implementations).
Help with creating maps from cellular automata
1 project | reddit.com/r/proceduralgeneration | 24 Jun 2022
Procedural Generation Methods?
2 projects | reddit.com/r/gamedev | 23 Jun 2022
(Simplified) Wave Function Collapse Function
2 projects | reddit.com/r/gamemaker | 17 Jun 2022
Gameplay-centric world/scene generation methods?
2 projects | reddit.com/r/proceduralgeneration | 12 Jun 2022
Screenshots of my Wave Form Collapse Tile Map Generation project
1 project | reddit.com/r/pygame | 5 Jun 2022