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Yes, I read the actual code, it 100% hooks direct functions in UE. Also it says directly in the readme it will hook tick functions in UE. If it really was only an API layer re-implementation it would not need to hook internal engine functions. Like did you read the readme? It directly gives directions for finding offset values of the game. https://github.com/ishitatsuyuki/LatencyFleX/blob/master/layer/latencyflex_ue4_hook.cpp
Also if you're not using it already, setup Gamemode. It's easy to install on most distros and all you have to do on steam's side is right click on the game, go to properties and change the launch options to
try custom kernels like xanmod, liquorix, linux-tkg https://xanmod.org
Since you have an Nvidia GPU (and a 10 series at that - which is the most problematic for DX12 games as well) I would honestly recommend staying on Windows for the time being. IF you want to give it a proper shot though try installing Arch, install nvidia-all, enable Chaotic AUR repo and install linux-tkg-pds-generic_V3. I also recommend disabling composition on whatever DE you're gonna use (I recommend KDE if you're new, BSPWM or Sway if more advanced). Perhaps gamescope can help as well. I think that's the most important stuff. Maybe someone more well versed in Nvidia things can help you more.
There's an unofficial GUI installer if you wanna give it a shot. It's completely unrelated to the official Arch project but I reckon this would be a nice welcome to people who want to use pure Arch but don't want to deal with the DIY installation part.
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