Where the GPU for the Web work happens!
The documentation is lacking some information of how to implement or rather use push constants. The closest I could find is this here: https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html#method.set_push_constants As well as the part that got removed from the Wgsl language: https://github.com/gpuweb/gpuweb/pull/615/files
Universal shader translation in Rust
anyway, here's the test. https://github.com/gfx-rs/naga/blob/master/tests/in/push-constants.wgsl
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
Requiem for Piet-GPU-Hal
3 projects | news.ycombinator.com | 8 Jan 2023
Why doesn’t WebGPU allow reusable command buffers?
1 project | reddit.com/r/webgpu | 28 Dec 2022
Third Room: Das Open-Source-Metaverse von Matrix
1 project | reddit.com/r/de_EDV | 24 Dec 2022
Color per mesh in case of Draw Call Batching
1 project | reddit.com/r/GraphicsProgramming | 11 Oct 2022
Resources on WGSL clip planes?
2 projects | reddit.com/r/GraphicsProgramming | 18 Sep 2022