How to use Push Constants in Wgsl using WGpu?

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  • gpuweb

    Where the GPU for the Web work happens!

    The documentation is lacking some information of how to implement or rather use push constants. The closest I could find is this here: As well as the part that got removed from the Wgsl language:

  • naga

    Universal shader translation in Rust

    anyway, here's the test.

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