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This does make code more explicit, but also a bit more verbose. Newer Godot versions (and GDExtension) seem to allow more powerful validity checking, which would allow us to go from "user has to assert it's safe" to runtime checks with proper error handling (Result or panic). We've only just started to look into GDExtension, so time will tell -- but our goal is definitely to make godot-rust as "rusty" as possible given the constraints. In case you're interested in the whole background on safety, issue #808 discusses a lot of these points.
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