How do you manage game state for browser-based game? JS advice helpful.

This page summarizes the projects mentioned and recommended in the original post on

Our great sponsors
  • Appwrite - The Open Source Firebase alternative introduces iOS support
  • Scout APM - Less time debugging, more time building
  • SonarLint - Clean code begins in your IDE with SonarLint
  • browser-factory

    hi, i dont have the solution but i am also looking for a solution. i am cloning factorio here:

  • robert-quest

    A little game I'm making to learn ECS with websockets

    This is one of my first project Robert Quest It's very much not done. It was a very very valuable learning lesson though. You can start by finding the "Engine.js" file in the server portion, and looking at the Engine class. The bare bones code is really like 5 files at 10 lines each. I'm a super huge fan of this and I'm open to discord questions/helping - Nhawdge#8543

  • Appwrite

    Appwrite - The Open Source Firebase alternative introduces iOS support . Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!


    State Management and Multiplayer Networking for Turn-Based Games

    I recommend taking a look at

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts