Do graphics companies ever use C or "C style C++"?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/GraphicsProgramming

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  • xgl

    Vulkan API Layer

    Not sure if you mean games or drivers, but AMDVLK uses C++ for it's usermode driver, it disables features like exceptions, RTTI etc. From my experience, games are generally the same. The kernel is still C though.

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    BGFX is a somewhat popular cross-platform rendering library that is written in C-style C++ (the author calls it Orthodox C++ ).

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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