Sharing types between WGPU code and rust-gpu shaders

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • [package] name = "my-shader" version = "0.1.0" edition = "2021" publish = false [lib] crate-type = ["lib", "dylib"] [dependencies] spirv-std = { git = "https://github.com/EmbarkStudios/rust-gpu", features = ["glam"] } glam = { version = "0.20.2", default-features = false, features = ["libm", "bytemuck"] } bytemuck = { version = "1.4", features = [ "derive" ] }

  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

  • If you find the code here confusing, you might want to start with Learn WGPU guide and then read my previous post.

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