Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Anyone interested in this may also be interested in this github repo which made the rounds years ago.
This project contains code for generating realistic procedural heightmaps using neural networks.
I've done something similar a couple of years ago https://github.com/liquidnode/neural_terrain_2
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Help with creating maps from cellular automata
1 project | reddit.com/r/proceduralgeneration | 24 Jun 2022
Procedural Generation Methods?
2 projects | reddit.com/r/gamedev | 23 Jun 2022
(Simplified) Wave Function Collapse Function
2 projects | reddit.com/r/gamemaker | 17 Jun 2022
Gameplay-centric world/scene generation methods?
2 projects | reddit.com/r/proceduralgeneration | 12 Jun 2022
Screenshots of my Wave Form Collapse Tile Map Generation project
1 project | reddit.com/r/pygame | 5 Jun 2022