GLTF\PBR Shader - Open Source?

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • glTF-DXViewer

    Sample to show import and DirectX rendering for glTF files

  • filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • Google Filament is the first thing that comes to mind for me, not sure if that's appropriate for what you're looking for though.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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