"I wanted to make a quick thread to summarize the main reasons why many AAA studios (correctly) opt out of the STL"

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • nitter

    Alternative Twitter front-end

    I believe you can use nitter.net to read the same tweets without account.

  • ig-memtrace

    Memory Tracing Software

    Honestly the answer to this doesn't fit in a one line response. Tools like memtrace exist nowadays, which are pretty much exactly what game developers used to write their custom containers for. That said, lots of game memory tools are more sophisticated and will tell you what asset each block of memory owns and what triggered it's load (e.g. this belongs to texture_X, which is referenced by model_y).

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  • STL

    MSVC's implementation of the C++ Standard Library.

    It's also the current name for Microsoft's implementation of the C++ standard library: https://github.com/microsoft/STL

  • windows-rs

    Rust for Windows

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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