Announcing Rust-CUDA 0.3; Hardware raytracing, cuBLAS, cuDNN, atomics, and more

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  • Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

  • GLSL

    GLSL Shading Language Issue Tracker

  • Great work, I think you should look at memory semantics scope semantics https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_memory_scope_semantics.txt

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  • accel

    Discontinued (Mirror of GitLab) GPGPU Framework for Rust (by termoshtt)

  • Nice work! Have you at all thought about how this work could be built upon to have the CPU and GPU code in a single source (like this example from accel)?

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