Announcing Rust-CUDA 0.3; Hardware raytracing, cuBLAS, cuDNN, atomics, and more

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

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  • Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

  • GLSL

    GLSL Shading Language Issue Tracker

    Great work, I think you should look at memory semantics scope semantics https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_memory_scope_semantics.txt

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  • accel

    (Mirror of GitLab) GPGPU Framework for Rust (by termoshtt)

    Nice work! Have you at all thought about how this work could be built upon to have the CPU and GPU code in a single source (like this example from accel)?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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