Why are there std library functions that you're not supposed to use?

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  • EA Standard Template Library

    EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

  • Fact is that the std library is suboptimal in many cases and that’s why companies like EA have their own stl. The more you get into game development, the more this becomes apparent (thecherno is a former game dev so he has the same background). You’re in cpp_questions here thus there will be a bias towards using std for everything, the more you go towards gamedev, the more people will agree with not using stl for certain things.

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