Xenia — Presenting the Presentation Update: AMD FidelityFX Super Resolution, FXAA, CAS, Variable Refresh Rate, and more!

This page summarizes the projects mentioned and recommended in the original post on /r/emulation

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  • SSAA11

    AMD supersample anti-aliasing (SSAA) sample based on DirectX 11

    A far better approach would be to forgo accuracy and implementing Sample Shading Super Sampling based on hacked in MSAA support to any given game. (Yes I know this is probably unrealistic and unfeasible given the constraints of trying to emulate the 360) https://github.com/GPUOpen-LibrariesAndSDKs/SSAA11 This is AMD's version of Nvidia's Sparse Grid Super Sampling. It handles all aliasing in the scene and not just geometry and works on both GPU vendors. (In DirectX 11 at least) SGSSAA can be hacked into DX9 ports of 360/PS3 era games on Nvidia GPUs. (Using compatibility flags built into the driver for MSAA support) Regardless of whether the game uses forward rendering or deferred lighting/rendering.

  • xenia

    Xbox 360 Emulator Research Project

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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