Choosing tools for Game Boy development

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • SGDK

    SGDK - A free and open development kit for the Sega Mega Drive

    There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go)

    https://github.com/Stephane-D/SGDK

    https://www.jo-engine.org/

    a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo

    https://neobook.mattgreer.dev

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  • 10-print-game-boy

    🖨 Port of a famous C64 BASIC one-liner to the Game Boy.

    The official Game Boy Programming Manual [0] leaked and is available at the Internet Archive. It's a great resource.

    If you're just getting started with assembly and want to look at a short program, my maze generator [1] is available on GitHub with annotated source code.

    [0]: https://archive.org/details/GameBoyProgManVer1.1

    [1]: https://github.com/svendahlstrand/10-print-game-boy

  • duckduckgo-locales

    Translation files for <a href="https://duckduckgo.com"> </a>

    I believe the LR35902 SoC is exclusive for the Game Boy, but the actual CPU core, SM83, is probably used elsewhere. Sharp's datasheets [2] mention home appliances as intended application.

    [2]: https://duckduckgo.com/?q=sharp+sm83+datasheet

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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