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I found a repository (https://github.com/miloyip/game-programmer) which seems to suggest a pathway of books in order to become a good game programmer, and while it seems a bit too much, I honestly believe that it might be actually a good pathway, I know games are a whole new world full of complexity.
Vulkan is extremely learner unfriendly. If you dont know C++ or C you will struggle, hard, with vulkan. OpenGL would be good to get your feet wet, try LearnOpenGL.com