Godot 4.0 - Should transform.interpolate_with() be linear?

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Seems like Transform3D::interpolate_with was changed in this commit, and its old implementation is now within Transform3D::sphere_interpolate_with method. However, this new method is not binded (probably by mistake) so it's not available for scripting (Transform3D::interpolate_with is still binded but now it behaves differently). Source code: 3.x vs master.

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