NVIDIA Releases Quake II RTX 1.6 With Support For AMD FidelityFX FSR

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  • Q2RTX

    NVIDIA’s implementation of RTX ray-tracing in Quake II

  • Source? That wouldn't make sense. TAAU is a temporal upscaler. FSR is a spatial upscaler with CAS built in. You couldn't upscale 1080 to 1440p with TAAU, and then take the resulting 1440p output resolution and upscale it from 1440p to 1440p. TAA is different as that is just anti-aliasing and makes perfect sense to use TAA + FSR as FSR does not handle AA. Lastly, look at the git entry for FSR in q2rtx - https://github.com/NVIDIA/Q2RTX/pull/145 - TAAU is not combined with FSR.

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