Questions about procedurally generating images in Godot.

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  • processing

    Source code for the Processing Core and Development Environment (PDE)

    I used to do a lot of projects with Processing and it had a PGraphics class which allowed you to draw shapes on and manipulate the pixels of an off-screen graphics buffer which then you could export as an image. This is pretty much what I want but in Godot. Or does Godot have a better/different way of doing something like this?

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