If you want the most basic of multiplayer to your Singleplayer game, Steam Networking Messages actually works pretty nicely

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  • GameNetworkingSockets

    Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

    It's also worth adding that unlike most other components of the Steam API, SteamNetworkingMessages and SteamNetworkingSockets are open-source and can be used outside of Steam.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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