If you want the most basic of multiplayer to your Singleplayer game, Steam Networking Messages actually works pretty nicely

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • GameNetworkingSockets

    Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

  • It's also worth adding that unlike most other components of the Steam API, SteamNetworkingMessages and SteamNetworkingSockets are open-source and can be used outside of Steam.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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