How would you go about creating a limited run of a PlayStation/Xbox/GameCube game for physical release? What type of game would it be? What engine would you use?

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  • nxdk

    The cross-platform, open-source SDK to develop for original Xbox: *new* xdk

  • Xbox: https://github.com/XboxDev/nxdk

  • gb-studio

    A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

  • If you want to give "retro deving" a go in an IDE though, try GBStudio (https://www.gbstudio.dev/). It's free, has a WYSIWIG editor and it produces real gameboy roms that you can then burn to a cartridge for a real device. And with cool devices like the Analogue gameboy clone, it's bound to sell a few games too.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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