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Seems like go is pretty middle of the road. I can only guess as to why but it probably has to do with heavy usage of pointers and reflection which are much slower than other implementations. Gogo/protobuf (RIP) solved this performance with code generation, but the the official go protobuf implementation has essentially eschewed it. I do wonder how the benchmark would look using the new vitess proto library for Go (which has many of the benefits of gogo but with active development and an API built on top of the Google one)
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It's the same benchmark where the client and server are running on the same host which is none sense, there is also tests which are based on "week end" project like Crystal: https://github.com/jgaskins/grpc