Pure Game Dev (Without Engine) with C#

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • MonoGame

    One framework for creating powerful cross-platform games.

    You can also take a look at MonoGame which is also a popular choice for people wanting to levy C# to build their own stuff.

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    https://www.learncpp.com/ is a good place to start with C++, https://learnopengl.com/ is a good place to start with graphics programming in general.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

    I have got started using (Raylib) https://www.raylib.com/ which is a very lovely C library with C# bindings for rendering that does very little in the way of game dev. Its just a graphics rendering library that's only just above openGL. It helps do a lot of the boiler plate stuff that I don't want to do. But to render anything beyond a simple model you have to build it yourself.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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