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fargate-game-servers
This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model, Docker and bash/powershell scripts. By leveraging AWS Fargate for your game servers you don't need to manage the underlying virtual machines.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Even if BSG came out tomorrow and publicly released their entire server topology/infrastructure, then said "here's what's consistently failing under too much load; somebody with expertise please help us fix it", there'd still be 10+ people all making blanket suggestions like "jUsT pUT iT In ThE ClOuD!!! It's this easy!", without a single iota of a nuance or a detailed solution offered. As if it's just a matter of calling fucking CDW or something and having their "experts" migrate your product into your elastic computing partner of choice over a weekend, JFC.