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I'm trying to implement lighting, I see the C++ library has some examples of it but I can't seem to find any for Go(lang). There is an example found on the official repo (here https://github.com/gen2brain/raylib-go/tree/master/examples/shaders/mesh_instancing) but that doesn't seem to work (undefined NewLight and LightTypeDirection on ln. 71 in main.go)
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