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When you return to OpenGL, try this tutorial instead: https://learnopengl.com . The description for linking is not very extensive but they list all options you should include. They also have a CMake boilerplate project, where the CMake part is already setup and you can just write your code https://github.com/Polytonic/Glitter
When you return to OpenGL, try this tutorial instead: https://learnopengl.com . The description for linking is not very extensive but they list all options you should include. They also have a CMake boilerplate project, where the CMake part is already setup and you can just write your code https://github.com/Polytonic/Glitter
Before taking the step to OpenGL, you can also write a small rasterizer yourself to learn a bit about how computer graphics work by going through this https://github.com/ssloy/tinyrenderer/wiki
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