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I'm not aware of any general significance of DrawOneFrame functions. They don't invoke any particular FastLED behaviour. For projects where a variety of different effects can be presented, the author may choose to use C++ classes to provide a standard interface to initialise and display those effects. In my WavyDots sketch, that function name is a vestige of such a choice. The Aurora project does something similar. So does the Striptease project, but there the DrawOneFrame function is simply called loop.
I'm not aware of any general significance of DrawOneFrame functions. They don't invoke any particular FastLED behaviour. For projects where a variety of different effects can be presented, the author may choose to use C++ classes to provide a standard interface to initialise and display those effects. In my WavyDots sketch, that function name is a vestige of such a choice. The Aurora project does something similar. So does the Striptease project, but there the DrawOneFrame function is simply called loop.
I'm not aware of any general significance of DrawOneFrame functions. They don't invoke any particular FastLED behaviour. For projects where a variety of different effects can be presented, the author may choose to use C++ classes to provide a standard interface to initialise and display those effects. In my WavyDots sketch, that function name is a vestige of such a choice. The Aurora project does something similar. So does the Striptease project, but there the DrawOneFrame function is simply called loop.