What do you NOT like about Godot? II

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • 4.0 dev also has a new feature (clip children) that ishould be useful for better+easier polygonal art, but it's also broken (has some issue with backbuffer that makes it render oddly, there's a 1-line improper fix for that but color still blends improperly). Here's an example of the partial-improper-fix version (that also shows a different clip issue as well with control nodes):

  • zig

    General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

  • That said, this is already an issue in GDScript with setget and properties in 4.0, so I don't think avoiding hidden control flow is a design goal for GDScript. Some languages such as Zig are designed to avoid all forms of hidden control flow, but it can come at a readability cost.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • godot-lang-support

    A community-maintained list of Language Support Projects for Godot Engine.

  • I'm a beginner both with Godot and programming, I haven't done much yet but my experience with using language bindings has been pretty good so far. Although I'm using Nim-lang which according to this list about bindings support is in the production-ready category whereas Kotlin is in the has-potential category (and noted in alpha).

  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • This sounds like a great proposal! You should definitely submit.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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