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An arcade race game base on Godot 3.4 with C# Implementation DevLog Some development note: 1. After some testing, and tweaking, finding a way to workaround the bumpy behavior during high speed traveling within Godot Engine Detail analyze in https://github.com/danilko/arcade-race-game/issues/1 But in short, following are the issue and solution The bumpy behavior is caused by the calculation on edge of trimesh
Workaround the godot bumpy behavior with moving on trimesh by: 1. Switching to Godot physics - improve the situation, but not fully resolved as mentioned in here: https://github.com/godotengine/godot/issues/21341 https://github.com/godotengine/godot/issues/50463