Arcade Race Game DevLog [11/29/2021]: Workaround for bumpy behavior on high speed (Code/Binary/More Explanation in Description/Post) - The actual graphic is slightly more sharp... but the recording is compressed otherwise my computer not able to handle play and recording at same time

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  • arcade-race-game

    Arcarde style racing game

  • An arcade race game base on Godot 3.4 with C# Implementation DevLog Some development note: 1. After some testing, and tweaking, finding a way to workaround the bumpy behavior during high speed traveling within Godot Engine Detail analyze in https://github.com/danilko/arcade-race-game/issues/1 But in short, following are the issue and solution The bumpy behavior is caused by the calculation on edge of trimesh

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Workaround the godot bumpy behavior with moving on trimesh by: 1. Switching to Godot physics - improve the situation, but not fully resolved as mentioned in here: https://github.com/godotengine/godot/issues/21341 https://github.com/godotengine/godot/issues/50463

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