Bad apple rendered with 1 milion cubes, using compute shaders

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  • I made this little particle system in unity game engine using compute shaders. You can basically take any video, and using sobel edge detection algorithm and some fancy compute shaders and GPU magic you can render that in real time. If you are interested in the code here you can find all scripts and shaders: https://github.com/izzynab/Sandbox3d/tree/main/Assets/BadApple

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