Is there a way to drag and drop custom classes into inspector without having to instantiate them?

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  • I use a similar method as what unity does in their openproject actually scriptableobject statemachine. The scriptableobjects would store your polymorphic data using serializereference as I discussed in my previous post but they would have a virtual/abstract "create instance" method that would return the specific class instance. Personally I think this is cleaner than the enum approach.

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