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Ok so I'm writing a little simulation app using wgpu for GPU stuff. I've been learning wgpu from the Learn Wgpu series. It's been a great resource so far. But now I'm starting to deviate from the tutorial some for the specific app I'm trying to make. I've come to an architectural decision and want to know how you'd do it.
Bungie's 2015 GDC talk on Destiny renderer, Bevy's new renderer discussion 1, discussion 2.
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