Where should I store things like bind groups and vertex buffers when using wgpu?

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  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

  • Ok so I'm writing a little simulation app using wgpu for GPU stuff. I've been learning wgpu from the Learn Wgpu series. It's been a great resource so far. But now I'm starting to deviate from the tutorial some for the specific app I'm trying to make. I've come to an architectural decision and want to know how you'd do it.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Bungie's 2015 GDC talk on Destiny renderer, Bevy's new renderer discussion 1, discussion 2.

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