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You could probably layer a software implementation of the rasterization pipeline on top of a compute-focused open-source GPU architecture like Nyuzi: https://github.com/jbush001/NyuziProcessor/
I would expect a 2x slowdown over hardware rasterization, based on NVIDIA's work on such an approach, but this is probably fine if you're just trying to match Voodoo3 performance. And one could imagine bolting a minimal hardware rasterizer on top of Nyuzi to speed things up once the software implementation is working.
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