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Back in 2019, right before COVID-19 outbreak, in our free time (which was mostly weekends for a couple of hours), we began developing a digital and slightly modified version of this game with Unity, i.e. as a top-down isometric turn-based RPG. Our goal was to have a playable prototype version within 3 months, and a full beta within a year. Development kept going and after 12 months of somewhat hard work, we finally made it to the first beta build of this game!
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