Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
I did not take the time to understand what this was about before, but looking at the WFC project in Github, I now get what you are trying to accomplish, maybe you could have explained a bit more to generate more hype. I think the project looks both very interesting and very promising.
Any good tutorials on wave function collapse that actually show how to implement it?
2 projects | reddit.com/r/gamedev | 10 May 2022
GPT-3 Powered Dungeon Creator (Nearing Completion)
1 project | reddit.com/r/proceduralgeneration | 21 Apr 2022
Can someone help explain wave function collapse to me?
1 project | reddit.com/r/proceduralgeneration | 2 Apr 2022
Found a really efficient way of doing pretty good looking parallax with repeating backgrounds
1 project | reddit.com/r/gamedev | 20 Mar 2022
[R] SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps
2 projects | reddit.com/r/MachineLearning | 5 Mar 2022