You can run the latest DXVK with CrossOver on Mac!

This page summarizes the projects mentioned and recommended in the original post on /r/macgaming

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  • MoltenVK

    MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by The-Wineskin-Project)

  • I you want to give it a go grab the latest dxvk-patched MoltenVK from gcenx here, extract the archive and place libMoltenVK.dylib from the newly extract folder inside Package/Release/MoltenVK/dylib/macOS inside your CrossOver app at /Applications/CrossOver.app/Contents/SharedSupport/CrossOver/lib64 (probably a good idea to create a backup of the old one though before overriding).

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by marzent)

  • For DXVK itself you can get it here, and to install simply drag and drop all files inside the x64 folder into the windows/system32 folder of your bottle (no need to backup here when overriding, Crossover will restore DXVK 1.7 when you uncheck and check the dxvk option).

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  • FF14-MAC_ModSupport

    Discontinued Alternative method of running FFXIV on Mac with Mod Support.

  • It looks as if you inserted a \ in the middle for some reason; removing it does the right thing.

  • MoltenVK

    MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

  • Yeah that’s definitely a MoltenVK problem with the M1 Pro gpu… If it’s not fixed when 1.1.6 is released feel free to file an issue at https://github.com/KhronosGroup/MoltenVK so it can get some attention.

  • dxvk-async

  • well in theory you could still run x86 games in windows arm but I get the point. also ... https://github.com/Sporif/dxvk-async , (I know that this can cause troubles), but I tried to apply the patch, no dice, (I believe you need to rebase from the latest master?)

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • So I did some research on that and this thread sums it up pretty well, it seems people got banned by using dxvk in general and there happened a bit of overreaction...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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