Our great sponsors
-
MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by The-Wineskin-Project)
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
I you want to give it a go grab the latest dxvk-patched MoltenVK from gcenx here, extract the archive and place libMoltenVK.dylib from the newly extract folder inside Package/Release/MoltenVK/dylib/macOS inside your CrossOver app at /Applications/CrossOver.app/Contents/SharedSupport/CrossOver/lib64 (probably a good idea to create a backup of the old one though before overriding).
For DXVK itself you can get it here, and to install simply drag and drop all files inside the x64 folder into the windows/system32 folder of your bottle (no need to backup here when overriding, Crossover will restore DXVK 1.7 when you uncheck and check the dxvk option).
It looks as if you inserted a \ in the middle for some reason; removing it does the right thing.
Yeah that’s definitely a MoltenVK problem with the M1 Pro gpu… If it’s not fixed when 1.1.6 is released feel free to file an issue at https://github.com/KhronosGroup/MoltenVK so it can get some attention.
well in theory you could still run x86 games in windows arm but I get the point. also ... https://github.com/Sporif/dxvk-async , (I know that this can cause troubles), but I tried to apply the patch, no dice, (I believe you need to rebase from the latest master?)
So I did some research on that and this thread sums it up pretty well, it seems people got banned by using dxvk in general and there happened a bit of overreaction...