Rendering earth as hexagons using Godot3 & H3

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  • h3

    Hexagonal hierarchical geospatial indexing system

    The challenging work is done by Uber's H3 library. https://h3geo.org I would suggest checking out their documentation, which describes things well with pictures. First easiest attempt was to call their APIs to get geo boundaries and use Godot's MeshTool to generate hexagon MeshInstances.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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