Getting started with graphics programming on a mac?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • OpenFrameworks

    openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

  • - If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.

  • Cinder

    Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

  • - If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • That said as it's almost ready for use on all platforms, I might take this chance to learn the WebGPU api instead; while the web is a main focus, there is also concurrent development going on for desktop with Dawn and wgpu. The disadvantage I would say is that you'll have to learn a new shader language but honestly, it's just a really verbose, if you're comfortable with C/C++ you should get used to it fairly quickly.

  • three.js

    JavaScript 3D Library.

  • You can use Three.js to easily do 3D stuff at a reasonably low level.

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I done like 80% of the tutorials on https://learnopengl.com/ and haven't had any issues on Mac.

  • metal-cpp

    Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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