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- If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
- If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
That said as it's almost ready for use on all platforms, I might take this chance to learn the WebGPU api instead; while the web is a main focus, there is also concurrent development going on for desktop with Dawn and wgpu. The disadvantage I would say is that you'll have to learn a new shader language but honestly, it's just a really verbose, if you're comfortable with C/C++ you should get used to it fairly quickly.
You can use Three.js to easily do 3D stuff at a reasonably low level.
I done like 80% of the tutorials on https://learnopengl.com/ and haven't had any issues on Mac.