How does working on the same Unity project with others work?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • gitignore

    A collection of useful .gitignore templates

  • You then tell what files the repository should track, usually, people will track all files in the project folder, but specify a gitignore file (a text file that defines which files in the folder should be ignored, those will not be tracked/saved). You can get one for Unity here. This gitignore file is placed in the project root folder (but subfolders can have their own ignore files). Why would we not keep track of certain files? Because there are a lot of intermediate files that Unity creates that are not assets or relevant for other participants, like anything that is in the "Library" folder. Or maybe you want some IDE configurations that are only for your system and should not be shared, stuff that is not essential to the project itself.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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