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dolphin
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Probably not the way you want. You could write a DSU that takes a HMD as input but it won't be a very great experience because the HMD is in terms of absolute motion and DSUs are in terms of relative motion. I originally tried this approach using opentrack and the experience wasn't great.
I'm working with the author of DorsalVR ( /u/Not0K ) to support a VR-like experience for all games. DorsalVR uses OpenXR via Unity to get information from the HMD. At least the hope is that DorsalVR will use the HMD to tell Dolphin how to change the scene view with Free Look (using a UDP specification). The scene will be mirrored / stretched to the HMD field of view so you'll get the stereo 3d and moving your head with the HMD will move in the game world. You can increase the FOV of the game (using Free Look) to make the scene not feel so stretched, though any 2d HUD elements will need to be corrected (I'm working on that).
I'm working with the author of DorsalVR ( /u/Not0K ) to support a VR-like experience for all games. DorsalVR uses OpenXR via Unity to get information from the HMD. At least the hope is that DorsalVR will use the HMD to tell Dolphin how to change the scene view with Free Look (using a UDP specification). The scene will be mirrored / stretched to the HMD field of view so you'll get the stereo 3d and moving your head with the HMD will move in the game world. You can increase the FOV of the game (using Free Look) to make the scene not feel so stretched, though any 2d HUD elements will need to be corrected (I'm working on that).