Pure JavaScript or WebAssembly?

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • rot.js

    ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!

    I would suggest rot.js https://ondras.github.io/rot.js/hp/ and just going with javascript or typescript. I've tried that about 5 years ago and it was pretty decent, you can make a dungeon crawling roguelike of a decent size, but Javascript will fail if you need a lot of computational power (for example procedurally generating a world, or having a big persistent map you can't fit into RAM).

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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