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For the globe spinning, I used d3 and topojson to render the world at whatever projection/rotation/etc I give it. Then, using requestAnimationFrame, every frame I slightly rotate the world. Then the "water" behind it is just a blue circle that has hidden overflow.
For the globe spinning, I used d3 and topojson to render the world at whatever projection/rotation/etc I give it. Then, using requestAnimationFrame, every frame I slightly rotate the world. Then the "water" behind it is just a blue circle that has hidden overflow.
Glad you enjoyed! The globe is built using d3 and topojson, and the map layout is built using the react-simple-maps library (which is itself built on d3).
Great Work ! Kudos 👍. Just a suggestion that as you are building something which has a worldwide audience scope you might need to add language support which might not be very difficult with you current tech stack. You can use i18n package .
There is a public repo which you can find here.