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space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
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Curse seems to be over thanks to the progress in SS14 as well as Unitystation[1] which is slightly further along. Whilst not as featureful as /tg/ they have enough content to support several antagonists and most departments.
[1] https://github.com/unitystation/unitystation
Evidently so. I'm not quite up to speed, but evet since SS13 was first created there have been maybe a dozen attempts to move it off of BYOND: SS14, SS3D, RE:SS3D, UnityStation, Griefly, Bluespess...
I do remember stumbling across this issue[1] by one of the lead developers of SS14 calling out one of the devs of another project. I think it illustrates that the stories of people trying to remake SS13 alone are numerous and fraught with tension at times. But it speaks volumes about how passionate many individuals are about this specific game.
There is also this very interesting writeup[2] by another SS14 dev about four years ago about how the project got started.
Also interesting about SS14 in particular is that they use a completely custom engine called RobustToolbox, written in C#. This was after trying to use SFML, scrapping everything, and eventually spending a year "waiting for Godot", in someone else's words. One of the devs apparently spent two years mostly just learning OpenGL just to finish the engine.
[1] https://github.com/Bluespess/tgstation-remake/issues/76
[2] https://www.reddit.com/r/ss14/comments/5k3tkl/comment/dbo633...
As much as any attempt to rewrite is cursed.
Funny enough RobustToolbox also is being used to port existing codebases to C# [0].
This way old codebases can keep using DMI, and use CEF instead of Internet Explorer.
[0] https://github.com/wixoaGit/OpenDream