Compute shaders - where to learn more outside of unity

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • compute-shader-101

    Sample code for compute shader 101 training

    googlefonts/compute-shader-101: Sample code for compute shader 101 training (github.com)

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

    tl;dr: Is there any minimal 2d game engine/framework that has compute shader support ? Anything except unity, unreal is fair game. A good example of what I would like is something like raylib, very minimal, no editor, just include the library and work on the shaders, althoug I understand if it needs to be more robust.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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