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Rust-Raytracing
Raytracing in one weekend written in rust. This repository has been deprecated, development has continued within the pyrays repository. Pyrays is a python library that wraps around this raytracer to make generation of scenes easier. https://github.com/KianShepherd/pyrays
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Building an interpreter has been one for me. In special if you wanna do more than just "a simple lisp that is made in 1 hour". Making a language is something that *easily* can be as complex as you want! (or not: Just thinking "this small feature is easy!" and nope: A major Rust refactoring is coming!)
I actually ported raytracing in one weekend to rust to help me learn rust and thought it was great. I ended up adding some extra stuff into mine as well after I finished (sub dielectrics, I still have a weird bug to find there).Link if you're interested its not perfect rust, I'm sure there's lots of places i could have done something more idiomatic but I learned a lot doing it.
For me, although I had a few web based Rust projects under my belt already, the point where I really felt like I upped my skills was when I started working on a non-web project targeting a specific OS.