Introductory graphics programming content that is detailed but more hands-on?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    I followed some of the https://learnopengl.com/ tutorials, but I feel like they don't really build up from the fundamentals (even though they are very useful and cool). Something like that site but a bit more professional would be perfect. I know I might be asking for a bit too much, but it's the ideal way to learn I can think of. Thank you!

  • tinyrenderer

    A brief computer graphics / rendering course

    Tinyrenderer https://github.com/ssloy/tinyrenderer

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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