Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    In my experience, that particular issue happens on Linux too. Thankfully, it's fixed in Godot 4.0 since the MSAA override doesn't apply to Vulkan applications.

  • gamescope

    Discontinued SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope] (by Plagman)

    X11 applications running under XWayland suffer barely to no performance hit these days, in some cases they run faster than under standalone Xorg. Plus, games on the SteamDeck run inside GameScope, which (surprise!) is a Wayland compositor.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • FlyDangerous

    A love letter to the Elite Dangerous racing community ❤

    Linux support is almost always worth it - even better if you can stomach your game being open source and linux people can submit bug fixes. I get an inordinate amount of bug reports or feedback from linux players and I'd say > 90% of them affect windows users too.

  • Mindustry

    The automation tower defense RTS

    Mindustry follows a great open source model.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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