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This is going to be buried, and it's still early stages, but I'm working on an arcade RTS. https://github.com/sdwr/underlod
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Personally I am surprised there hasn't been more movement in the field too. Like I remember seeing games experiment with voice control (and with open-source software for voice control like Mycroft + Mozzilla's deepspeech it seems like this would be more accessible for smaller time devs) and the advancement of advance AI opponents using ML like you mentioned it seems like the is a place for new features to the genre, but maybe these just aren't significant enough. Maybe VR for 3d space battles or something.
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DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
Personally I am surprised there hasn't been more movement in the field too. Like I remember seeing games experiment with voice control (and with open-source software for voice control like Mycroft + Mozzilla's deepspeech it seems like this would be more accessible for smaller time devs) and the advancement of advance AI opponents using ML like you mentioned it seems like the is a place for new features to the genre, but maybe these just aren't significant enough. Maybe VR for 3d space battles or something.
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https://play0ad.com is pretty good and modern