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It's not gluons project. And your words contradict themselves. If it is mirrored from a server, turning off the internet connection would freeze the game. It runs on the browser, and obviously it'll be cached after loading it once? Your words really make no sense. It's a good transpilation, that's why it's small... Can you just accept it? https://github.com/webfx-project/webfx
Nothing against the developers but JavaFx development definitely hasn't set their priorities right. It seems to be all about gamey stuff which makes nice blog posts, but I'd bet that 95% of deployment is in the business app sector. And UI elements there aren't well supported. Let's talk about the very core of every business app, the TableView which in comparison to JTable shows catastrophic performance problems, and tickets filed against ist live forever. Examples: * https://github.com/javafxports/openjdk-jfx/issues/409 * https://github.com/javafxports/openjdk-jfx/issues/481
Say hello to the WebFX concept: https://github.com/brunoborges/webfx
You still don't depend on the JVM. You depend on the JDK. Also JavaFX only uses base java and the desktop module. https://github.com/openjdk/jfx/blob/master/modules/javafx.base/src/main/java/module-info.java
Bck2brwsr doesn't have threads either. https://github.com/jtulach/bck2brwsr/pull/33